Felipe Orellana - Code Mania

Posts tagged ‘papervision3d’

Andy Zupko has some pretty awesome experiments developed for papervision3d. They where recently featured on papervision3d’s developers blog.

First the fog filter:

The filter works by generating simple colored fill layers in the render pipeline. It adds these layers, at slightly increasing alpha, evenly from the minDepth to the maxDepth of your current view.

and the LOD experiment:

There was some talk of being able to do to handle LOD (Level of Detail) in Papervision. While this is a far cry from a true LOD filter, I whipped it together hoping it might help someone out. The idea is this: YOU pass in the models you want to swap between. This allows you to control the geometry you want to keep, and more importantly, it is really easy to use.

So, slowly we are seeing papervision3d become the mainstream platform for 3d rendering in flash. Hopefully we’ll see a flash10 version(of papervision3d) soon!

Anyways, soon I’ll have some of my own work to show regarding 3d engines. SO STAY TUNED!

Proudly powered by WordPress. Theme developed with WordPress Theme Generator.
Creative Commons License