Felipe Orellana - Code Mania

Posts tagged ‘News’

NONOBA

While searching for flash game competitions I stumbled on NONOBA a new website offering a Multiplater API written in .NET, and they are offering $15,000 to the most popular game built around their API by November, 2008.  What’s interesting about their API is that they are offering to host these multiplayer games at no cost to the developer. In a way they are trying to be come another KONGREGATE but with their multiplayer API.

While looking at their developer forum all last week, it seems to me that they are quickly aquiring interest from the flash game development community.  Considering that they are tring to provide most(if not all) the tools needed to build multiplayer games, their forum support is quite nice. Getting answers from the founders themselves as the API developers, you can pick their brains on what every you want about the APIs.

Though I have talked about the Multiplayer API written in .NET, they also have a high score & ranking API, a Data API, Achievements API, a distribution system, and statistics and tracking available.

Here are some examples of the multiplayer api in action:

Nonoba Racing

Multiplayer Asteroids

Fridge Magnets

While I have no affiliations to them, I am quite excited to try out their APIs and see how they drive this new medium.

Andy Zupko has some pretty awesome experiments developed for papervision3d. They where recently featured on papervision3d’s developers blog.

First the fog filter:

The filter works by generating simple colored fill layers in the render pipeline. It adds these layers, at slightly increasing alpha, evenly from the minDepth to the maxDepth of your current view.

and the LOD experiment:

There was some talk of being able to do to handle LOD (Level of Detail) in Papervision. While this is a far cry from a true LOD filter, I whipped it together hoping it might help someone out. The idea is this: YOU pass in the models you want to swap between. This allows you to control the geometry you want to keep, and more importantly, it is really easy to use.

So, slowly we are seeing papervision3d become the mainstream platform for 3d rendering in flash. Hopefully we’ll see a flash10 version(of papervision3d) soon!

Anyways, soon I’ll have some of my own work to show regarding 3d engines. SO STAY TUNED!

Excelent news from Alternative Platform! They have won the Russian Flash Awards, and will be representing Russian at AdobeMax in Milan. Through I am not Russian, I quite happy to see our global Flash community grow. Can’t wait to see what they do next!

Here is a link to their post: LINK

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