Felipe Orellana - Code Mania

Archive for the ‘Game Development’ category

NONOBA

While searching for flash game competitions I stumbled on NONOBA a new website offering a Multiplater API written in .NET, and they are offering $15,000 to the most popular game built around their API by November, 2008.  What’s interesting about their API is that they are offering to host these multiplayer games at no cost to the developer. In a way they are trying to be come another KONGREGATE but with their multiplayer API.

While looking at their developer forum all last week, it seems to me that they are quickly aquiring interest from the flash game development community.  Considering that they are tring to provide most(if not all) the tools needed to build multiplayer games, their forum support is quite nice. Getting answers from the founders themselves as the API developers, you can pick their brains on what every you want about the APIs.

Though I have talked about the Multiplayer API written in .NET, they also have a high score & ranking API, a Data API, Achievements API, a distribution system, and statistics and tracking available.

Here are some examples of the multiplayer api in action:

Nonoba Racing

Multiplayer Asteroids

Fridge Magnets

While I have no affiliations to them, I am quite excited to try out their APIs and see how they drive this new medium.

3D Experiments

May 20th, 2008

So here is the promised meatier content!

I’ve been playing with 3d lately. Now there are plenty of 3d engine/api implementations out there like papervision3d, alternativaplatform and sandy3d just to name the recently more popular. However, these engines are truly full featured engines with real 3d positions, calculations and what not. This make them a bit slow and sluggish on older systems and there isn’t much you can do when it comes to fast game action play (event on more current system).  Now that flash10 is fast approaching with some nice texturing support, it will ease the job of these engines to make them faster. But for now, I thought about the good old days of Doom and Duke Nukem, and was wondering why no one has tried anything like it on flash.

So, I did some experiments, and have a short demo of what I’ve been working on. Now it’s not much competition to the other engines, but I thought it could actually be faster at this type of stuff, since it does no true 3D calculations other than screen projection. It currently has no textures, but that is coming soon. It is basically a portal engine, with convex sectors. I did it this way because it could be nice for level streaming. Any ways, check it out and let me know how it runs on your system (if any one is reading this).

demo

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