Felipe Orellana - Code Mania

3D Experiments

May 20th, 2008

So here is the promised meatier content!

I’ve been playing with 3d lately. Now there are plenty of 3d engine/api implementations out there like papervision3d, alternativaplatform and sandy3d just to name the recently more popular. However, these engines are truly full featured engines with real 3d positions, calculations and what not. This make them a bit slow and sluggish on older systems and there isn’t much you can do when it comes to fast game action play (event on more current system).  Now that flash10 is fast approaching with some nice texturing support, it will ease the job of these engines to make them faster. But for now, I thought about the good old days of Doom and Duke Nukem, and was wondering why no one has tried anything like it on flash.

So, I did some experiments, and have a short demo of what I’ve been working on. Now it’s not much competition to the other engines, but I thought it could actually be faster at this type of stuff, since it does no true 3D calculations other than screen projection. It currently has no textures, but that is coming soon. It is basically a portal engine, with convex sectors. I did it this way because it could be nice for level streaming. Any ways, check it out and let me know how it runs on your system (if any one is reading this).

demo

 

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